BACKEND FOR GAMES THAT NEED TO SHIP

Cloud saves.
Multiplayer rooms.
One afternoon.

You've got a game. You need it online with saves and maybe multiplayer. You don't need PlayFab's 50 features or Firebase's pricing surprises.

No credit card. No 30-page docs. Just ship.

game.js
// That's it. That's the whole backend.
import { Watchtower } from '@watchtower/sdk'

// Cloud saves
await wt.save('progress', { level: 5 })

// Multiplayer room
const room = await wt.createRoom()
room.broadcast({ moved: true })

Sound familiar?

"I spent a week on multiplayer networking and I still don't understand lag compensation"

"PlayFab's docs are longer than my game's codebase"

"Firebase... Supabase... Nakama... I just want to save player data"

"My game works on localhost. Deploying it is a different nightmare."

"I googled 'simple game backend' and got enterprise solutions"

"I'm mass quitting multiplayer. It's too hard." — actual r/godot post

We read these posts too. That's why we built Watchtower.

SDK — SAVES + MULTIPLAYER

Works with any engine

UnityGodotUnrealWeb/JSDefold+ any HTTP/WS

If your engine can make API calls, it works.

HOSTING — 1-CLICK DEPLOY

Web games only

PhaserThree.jsPixiJSGodot HTML5Unity WebGL

Drag folder → get URL. Native games use their own distribution.

Four APIs. Zero DevOps.

PlayFab has leaderboards, analytics, A/B testing, player segments, economy management... You need cloud saves and maybe rooms. Here's that.

01

Cloud Saves

Key-value storage per player. JSON in, JSON out. Works across devices. No schema, no migrations, no database.

await wt.save("level", 5)
02

Instant Rooms

Create room, get 4-letter code, share with friends. We handle connections, reconnections, host migration, cleanup.

const room = await wt.createRoom()
03

WebSocket Relay

Send JSON to everyone in the room or specific players. 60 updates/second. We don't touch your game logic.

room.broadcast({ x: 100, y: 200 })
04

One-Click Deploy

Drag your game folder. Get a URL. Connect GitHub for auto-deploy. Works with Phaser, Three.js, any HTML5.

yourname.watchtower.host

The honest comparison

PlayFab

Amazing if you're Minecraft. Overkill if you're a solo dev shipping a jam game. 50+ features, enterprise pricing, docs that assume you have a backend team.

Firebase

Works, but it's not built for games. You'll fight the data model. Pricing surprises are a meme for a reason.

Nakama

Actually great — if you can self-host. Open source, full-featured. But you need Docker knowledge and server management skills.

Watchtower

Four features. Flat pricing. One SDK. For devs who want to ship this week, not learn Kubernetes.

Pricing

No calculator needed.

HOBBY
$10/mo

For side projects

  • 10 games
  • 1,000 players/mo
  • 10GB storage
  • 10K messages/day
MOST PICK THIS
INDIE
$25/mo

For shipping games

  • Unlimited games
  • 10,000 players/mo
  • 50GB storage
  • 100K messages/day
  • Custom domain
STUDIO
$50/mo

For teams

  • Everything in Indie
  • 50,000 players/mo
  • 200GB storage
  • Unlimited messages
  • Team accounts

All plans include 14-day free trial. No credit card required.

We're building this now.

Early access coming soon. Join the waitlist — we'll email you when it's ready and give you a month free for being early.